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Haptic and visual rendering of virtual bone surgery: A physically realistic voxel-based approach
2008
2008 IEEE International Workshop on Haptic Audio visual Environments and Games
A physics-based haptic surgical simulator for bone surgery is presented. The simulator uses voxels to represent virtual bones obtained from CT or MRI data. We use a analytical force model of bone milling process to calculate interaction forces. The analytical model considers the interior structure and the mechanical properties of heterogeneous bone. A real-time voxel-based implementation of the model is described using a 3DOF haptic device. 3D texture-based volume rendering is used to display
doi:10.1109/have.2008.4685294
fatcat:qmtsdomcn5f3xfxxqvrn6v5mwi