A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is
Real-time rendering of recursive reflections have previously been done using different techniques. However, a fast unified approach for capturing recursive reflections on both planar and curved surfaces, as well as glossy reflections and interreflections between such primitives, have not been described. This paper describes a framework for efficient simulation of recursive specular reflections in scenes containing both planar and curved surfaces. We describe and compare two methods that utilizedblp:conf/wscg/NielsenC02a fatcat:gj7lqzo6qfawzb5oebgr7tfr2y