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Solving the Balance Problem of On-Line Role-Playing Games Using Evolutionary Algorithms
2012
Journal of Software Engineering and Applications
In on-line role-playing games (RPG), each race holds some attributes and skills. Each skill contains several abilities such as physical damage, hit rate, etc. Parts of the attributes and all the abilities are a function of the character's level, which are called Ability-Increasing Functions (AIFs). A well-balanced on-line RPG is characterized by having a set of well-balanced AIFs. In this paper, we propose an evolutionary design method, including integration with an improved Probabilistic
doi:10.4236/jsea.2012.58066
fatcat:sdqubu5yq5bcpmnwccvrzezk6q