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The development of 3D animation systems has been driven primarily by a hyper-realist ethos, and 3D computer graphic (CG) features have broadly complied with this agenda. As a counterpoint to this trend, some researchers, technologists and animation artists have explored the possibility of creating more expressive narrative output from 3D animation environments. This article explores 3D animation aesthetics, technology and culture in this context. Synthesizing research in CG, neuroesthetics, artdoi:10.1177/1746847709104643 fatcat:lh5zpuxjirgolamkqwpvemrd3e