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Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
2020
PLoS ONE
This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that
doi:10.1371/journal.pone.0233175
pmid:32433665
pmcid:PMC7239468
fatcat:wlmznbym2jgzrihvcnsndslewu