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Video watercolorization using bidirectional texture advection
2007
ACM Transactions on Graphics
In this paper, we present a method for creating watercolor-like animation, starting from video as input. The method involves two main steps: applying textures that simulate a watercolor appearance; and creating a simplified, abstracted version of the video to which the texturing operations are applied. Both of these steps are subject to highly visible temporal artifacts, so the primary technical contributions of the paper are extensions of previous methods for texturing and abstraction to
doi:10.1145/1239451.1239555
fatcat:4rln4jzkojh7tb2vse4c6bkklq