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Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations -- possibly imperfect -- about the situation and the effects of the opponent's actions. Moreover, there is no limitation on the total number of actions an agent can perform -- that is, there is no fixed horizon. These settings can be modelled as partially observablearXiv:2010.11243v1 fatcat:pztcsjtfsjerxdiyyu33mq455a