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Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment
2010
2010 Brazilian Symposium on Games and Digital Entertainment
Simulation of natural phenomena, such as water and smoke, is a very important topic to increase real time scene realism in videogames. Besides the graphical aspect, in order to achieve realism, it is necessary to correctly simulate and solve its complex governing equations, requiring an intense computational work. Fluid simulation is achieved by solving the Navier-Stokes set of equations, using a numerical method in CPU or GPU, independently, as these equations do not have an analytical
doi:10.1109/sbgames.2010.25
dblp:conf/sbgames/JuniorCMP10
fatcat:t4vz3rt2orae7gn4jwjwlrp5ui