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European Journal of Engineering and Technology Research
This work proposes an educational scenario of game-based learning. The scenario is based on a novel serious game, that gets high school students acquainted with the Sustainable Development Goals (SDGs) and promotes the development of their computational thinking skills. Game-based learning is built upon collaborative problem solving and evolves around an interactive story augmented with small quests/inquiries. Students work together to navigate the serious game on the SDGs. As students completedoi:10.24018/ejeng.2022.1.cie.2957 fatcat:stqnjo67nna7xc4emcjjlj3vjy