A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2023; you can also visit the original URL.
The file type is application/pdf
.
Teaching a Serious Game for the Sustainable Development Goals in the Scratch Programming Tool
2022
European Journal of Engineering and Technology Research
This work proposes an educational scenario of game-based learning. The scenario is based on a novel serious game, that gets high school students acquainted with the Sustainable Development Goals (SDGs) and promotes the development of their computational thinking skills. Game-based learning is built upon collaborative problem solving and evolves around an interactive story augmented with small quests/inquiries. Students work together to navigate the serious game on the SDGs. As students complete
doi:10.24018/ejeng.2022.1.cie.2957
fatcat:stqnjo67nna7xc4emcjjlj3vjy