Towards Tile Based Distribution Simulation in Immersive Video Streaming

Dongbiao He, Cedric Westphal, Jinlei Jiang, Guangwen Yang, J.J. Garcia-Luna-Aceves
2019 2019 IFIP Networking Conference (IFIP Networking)  
There has been increasing attention to virtual reality applications in recent years, especially to immersive or 360degree videos that typically consume much more bandwidth than traditional ones. Though all produced data is transferred, only a small part (denoted as Field of View or viewport) is watched by users due to the nature of immersive videos. Obviously, this causes a large waste of network resources. Hence, it is important to define a viewport-dependent streaming transmission strategy by
more » ... mission strategy by detecting where the user is gazing and the movement of the user's head. Unfortunately, there are few datasets providing this information. In this paper, we propose a tile-based simulation approach to generate the distribution of the user's behavior and to provide information that can be used to optimize future viewdependent streaming protocols. We first characterize the users' viewport pattern from datasets gathered from real users by decomposing the 360-degree stream into tiles and analyzing the frequency and time-interval distribution for each tile. Then, we devise a hierarchical Markov model that incorporates the beta distribution of each tile time interval to predict tile transition. The results show that the simulation tool characterizes the tile sequences of users accurately, performing close to the empirical results. Index Terms-AR/VR, 360-degree video, Markov Model, User behavior, Simulation
doi:10.23919/ifipnetworking.2019.8816836 dblp:conf/networking/HeWJYG19 fatcat:aktz3s4zkzc25hoxvhyu5odbri