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Towards Tile Based Distribution Simulation in Immersive Video Streaming
2019
2019 IFIP Networking Conference (IFIP Networking)
There has been increasing attention to virtual reality applications in recent years, especially to immersive or 360degree videos that typically consume much more bandwidth than traditional ones. Though all produced data is transferred, only a small part (denoted as Field of View or viewport) is watched by users due to the nature of immersive videos. Obviously, this causes a large waste of network resources. Hence, it is important to define a viewport-dependent streaming transmission strategy by
doi:10.23919/ifipnetworking.2019.8816836
dblp:conf/networking/HeWJYG19
fatcat:aktz3s4zkzc25hoxvhyu5odbri