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Interactive Design and Gamification of eBooks for Mobile and Contextual Learning
2015
International Journal of Interactive Mobile Technologies
Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an
doi:10.3991/ijim.v9i3.4421
fatcat:ldlwo77ppjgznbixcd3itko4ym