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Real-Time Weighted Pose-Space Deformation on the GPU
2006
Computer graphics forum (Print)
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIMD (Single Instruction Multiple Data) manner and implemented on a GPU. While such vertex-parallel computation is often done on the GPU vertex processors, further parallelism can potentially be obtained by using the fragment processors. In this paper, we develop a parallel deformation method using the GPU fragment
doi:10.1111/j.1467-8659.2006.00963.x
fatcat:wcyr6s332ba6negpr77hlmdjj4