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Development and evaluation of usability of a gamified web application for basic computer education
2020
Zenodo
In recent years, the use of educational applications in learning processes in any domain has increased, due to the great potential they have to motivate students. This article illustrates the process of developing a gamified web application for basic computer education to support the digital inclusion process. The tool is designed and gamified using the iPlus methodology oriented to the design of serious games and the XP (Extreme Programming) methodology in its implementation. Both
doi:10.5281/zenodo.5730646
fatcat:o6x4ottnxzhg3c7aejzylvvr7m