Real-Time Streaming over Wireless Links: A Comparative Study

Guang Yang, Ling-Jyh Chen, T. Sun, M. Gerla, M.Y. Sanadidi
10th IEEE Symposium on Computers and Communications (ISCC'05)  
Pre-stored video clips, e.g., video-on-demand. Real-time streams, e.g., live broadcast, online gaming. Real-time streaming is more challenging: no large buffering allowed. Portable devices getting popular. Many are connected through wireless technologies. High error rates cause frequent (random) packet loss. 2005-6-29 ISCC 2005 4
doi:10.1109/iscc.2005.131 dblp:conf/iscc/YangCSGS05 fatcat:6ufstukadvcazilbxt2njcpa6e