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Lecture Notes in Computer Science
Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including emotions, gaze, and keeping distance. The behavior must be realistic and real-time. Current approaches are usually based on heavy information processing in terms of behavior planning, scripting of behavior and use of predefined animations. We believe thisdoi:10.1007/978-3-319-09767-1_28 fatcat:jbgbqszpurezndztwpypqbrmu4