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A Game Design Framework For Vocational Education
2012
Zenodo
Serious games have proven to be a useful instrument to engage learners and increase motivation. Nevertheless, a broadly accepted, practical instructional design approach to serious games does not exist. In this paper, we introduce the use of an instructional design model that has not been applied to serious games yet, and has some advantages compared to other design approaches. We present the case of mechanics mechatronics education to illustrate the close match with timing and role of
doi:10.5281/zenodo.1059660
fatcat:efiizzoownc5dcmywztaaqk2b4