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Computational processing capacity allows the development of sophisticated interactive animation with different kinds of media resources. Computer games are examples of multimedia software with entertainment and high sophistication characteristics. Such technology allied with cognitive concepts can be used to implement educational software. This poster describes the implementation of a software to teach computer graphics concepts based on entertainment and cognitive criteria.doi:10.1109/sibgra.2002.1167197 dblp:conf/sibgrapi/BattaiolaED02 fatcat:gu5dbtdmbjfsbfo7mv5zfekdz4