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Most massively multiplayer game servers employ static partitioning of their game world into distinct mini-worlds that are hosted on separate servers. This limits cross-server interactions between players, and exposes the division of the world to players. We have designed and implemented an architecture in which the partitioning of game regions across servers is transparent to players and interactions are not limited to objects in a single region or server. This allows a finer graindoi:10.1145/1065944.1065982 dblp:conf/ppopp/ChenWDKLA05 fatcat:g55lakzjnfe2bbnxzm3fu3kvra