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ACM SIGCSE Bulletin
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem "real" to them, and that allow them to be creative in designing their solutions. When we have students beating down our office doors wanting to show us what they've done, we know we have designed a project that truly meets its pedagogical goals. In CS1 courses, it is often difficult to come up with large, real-world programming projects that are at an appropriate level and thatdoi:10.1145/1047124.1047445 fatcat:q7vfneifbvcg5p3zk4eskhzjkm