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kNN LRTA*: Simple Subgoaling for Real-Time Search
2009
Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them well suited for video games where Artificial Intelligence controlled agents must react quickly to user commands and to other agents' actions. On the downside, real-time search algorithms employ learning methods that frequently lead to poor solution quality and cause the agent to
doi:10.1609/aiide.v5i1.12349
fatcat:3to67rdlg5btvernfalrnmerrm