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GPU-based Collision Detection for Deformable Parameterized Surfaces
2006
Computer graphics forum (Print)
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or to convert higher level geometry to renderable primitives like NURBS or subdivision surfaces. These algorithms are realized as a per-frame operation and take advantage of the parallel processing power of the GPU. Unfortunately, an efficient accurate collision detection, that is necessary for the simulation itself or
doi:10.1111/j.1467-8659.2006.00969.x
fatcat:74albfvhdjcg7aw2o3vxxxwgtm