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Sketching Cartoons by Example
[article]
2005
Sketch-Based Interfaces and Modeling
We introduce a novel example-based framework for reusing traditional cartoon drawings and animations. In contrast to previous approaches our aim is to design new characters and poses by combining fragments of the original artwork. Using standard image manipulation tool this task is tedious and time consuming. To reduce the amount of manual intervention we combine unsupervised image segmentation, fragment extraction and highquality vectorization. The user can simply select an interesting part in
doi:10.2312/sbm/sbm05/027-033
fatcat:bfoczi7synhjhayhf337qqofiu