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High-performance quadtree constructions on large-scale geospatial rasters using GPGPU parallel primitives
2013
International Journal of Geographical Information Science
The increasingly available Graphics Processing Units (GPU) hardware and the emerging General Purpose computing on GPU (GPGPU) technologies provide an attractive solution to high-performance geospatial computing. In this study, we have proposed a parallel primitive based approach to quadtree construction by transforming a multidimensional geospatial computing problem into chaining a set of generic parallel primitives that are designed for one dimensional arrays. The proposed approach is largely
doi:10.1080/13658816.2013.828840
fatcat:qlmvaqh5szddllqyjf34xzboya