High-performance quadtree constructions on large-scale geospatial rasters using GPGPU parallel primitives

Jianting Zhang, Simin You
2013 International Journal of Geographical Information Science  
The increasingly available Graphics Processing Units (GPU) hardware and the emerging General Purpose computing on GPU (GPGPU) technologies provide an attractive solution to high-performance geospatial computing. In this study, we have proposed a parallel primitive based approach to quadtree construction by transforming a multidimensional geospatial computing problem into chaining a set of generic parallel primitives that are designed for one dimensional arrays. The proposed approach is largely
more » ... ata independent and can be efficiently implemented on GPGPUs. Experiments on 4096*4096 and 16384*16384 raster tiles have shown that the implementation can complete the quadtree constructions in 13.33 milliseconds and 250.75 milliseconds, respectively, on average on an NVidia GPU device. Compared with an optimized serial CPU implementation based on the traditional recursive Depth-First Search (DFS) tree traversal schema that requires 1191.87 milliseconds on 4096*4096 raster tiles, a significant speedup of nearly 90X has been observed. The performance of the GPU based implementation also suggests that an indexing rate in the order of more than one billion raster cells per second can be achieved on commodity GPU devices. 4 http://en.wikipedia.org/wiki/Radeon 5
doi:10.1080/13658816.2013.828840 fatcat:qlmvaqh5szddllqyjf34xzboya