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Fundamentals of object-oriented simulation
1998 Winter Simulation Conference. Proceedings (Cat. No.98CH36274)
An object-oriented simulation (OOS) consists of a set of objects that interact with each other over time. This paper provides an introduction to the fundamental OOS design elements by contrasting OOS with its procedural counterpart. It further addresses the important issue of composition versus inheritance that distinguishes objectbased from object-oriented languages.
doi:10.1109/wsc.1998.744909
dblp:conf/wsc/JoinesR98
fatcat:4d52jri2czddze5o4zs3hlibmy