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Adversarial Navigation Mesh Alteration
Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference
Game environments are becoming more and more mutable from the actions of both Players and Non Player Characters (NPCs). However, current generation AI agents do not take advantage of the tactical abilities these mutable worlds provide. We propose a method to make the game agents aware of the mutability of the world by extending their repertoire of abilities to include world alteration commands and some evaluation functions, which determine when and where to alter the world for the greatestdoi:10.1609/aiide.v6i1.12415 fatcat:plh3epcenzemjarewck6dh6mye