A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
Technical Support Working Group, USA As a collective and highly dynamic social group, human crowd is a fascinating phenomenon which has been constantly concerned by experts from various areas. Recently, computer-based modeling and simulation technologies have emerged to support investigation of the dynamics of crowds, such as a crowd's behaviors under normal and emergent situations. This paper assesses the major existing technologies for crowd modeling and simulation. We first propose adoi:10.1145/1842722.1842725 fatcat:lhy74f24mvcnxhpxodsiph2yvi