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Voxel space automata: modeling with stochastic growth processes in voxel space
1989
Computer graphics
A novel stochastic modeling technique is described which operates on a voxel data base in which objects are represented as collections of voxel records. Models are "grown" from predefined geometric elements according to rules based on simple relationships like intersection, proximity, and occlusion which can be evaluated more quickly and easily in voxel space than with analytic geometry. Growth is probabilistic: multiple trials are attempted in which an element's position and orientation are
doi:10.1145/74334.74351
fatcat:jmcgmqtqbzexhc34zzsh3d6nsy