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Deep Reinforcement Learning for Navigation in AAA Video Games
[article]
2020
arXiv
pre-print
In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one point to another on the map. The most popular approach for NPC navigation in the video game industry is to use a navigation mesh (NavMesh), which is a graph representation of the map, with nodes and edges indicating traversable areas. Unfortunately, complex
arXiv:2011.04764v2
fatcat:kr45vvg3ibbkti6xv5zosbxvs4