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Figure 1 : Our method recovers a sequence of high-quality, temporally coherent triangle meshes from any sequence of closed surfaces with arbitrarily changing topology. We reliably extract correspondences from a level set and track textures backwards through a fluid simulation. Abstract We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solve this problem using the surfacedoi:10.1145/2185520.2335404 fatcat:irdx33qv3za2fkqtxac7zcazd4