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Efficient simplification of point-sampled surfaces
IEEE Visualization, 2002. VIS 2002.
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms to create approximations of point-based models with lower sampling density. All these methods work directly on the point cloud, requiring no intermediate tesselation. We show how local variation estimation and quadric error metrics can be
doi:10.1109/visual.2002.1183771
dblp:conf/visualization/PaulyGK02
fatcat:ht3xikhvg5hnjkji2hyh7rpyfq