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The purpose of this strategy of inquiry is to understand how emotions influence gameplay and to review contemporary techniques to design for them in the aim of devising a model that brings current disparate parts of the game design process together. Emotions sit at the heart of a game player's level of engagement. They are evoked across many of the components that facilitate gameplay including the interface, the player's avatar, non-player characters and narrative. Understanding the role ofdoi:10.5817/cp2015-3-4 fatcat:amjp3bzj2fbubn3aqrk4f4tj4a