Let the Games Begin: Finding The Nascent Entrepreneurial Mindset of Video Gamers

Stephanie Scott, Thomas Niemand, Sasha Kraus, Raphael Oberreiner
2020 Proceedings of the 53rd Hawaii International Conference on System Sciences   unpublished
R. (2020) 'Let the games begin : nding the nascent entrepreneurial mindset of video gamers.', in The full-text may be used and/or reproduced, and given to third parties in any format or medium, without prior permission or charge, for personal research or study, educational, or not-for-prot purposes provided that: • a full bibliographic reference is made to the original source • a link is made to the metadata record in DRO • the full-text is not changed in any way The full-text must not be sold
more » ... n any format or medium without the formal permission of the copyright holders. Please consult the full DRO policy for further details. Abstract This study explores nascent 'entrepreneurial' cognitive factors within the minds of video gamers. The objective is to theorize how certain gamification activities might be designed to enable the development of entrepreneurial behavior. While studies have begun to posit the range cognitive factors that result in the emergence of entrepreneurial action, more conceptualization work is needed to understand nascent conditions and activities that might foster the entrepreneurial mindset; especially within the gaming design context. This exploratory study uses a sample of 217 self-reported gamers and suggests that individuals who exhibit high levels of entrepreneurial orientation have enhanced opportunity recognition capabilities when the frequency of playing video games is also high. It was also found that shooting games have the highest effect on the development of opportunity recognition. This suggests that certain game activities may be designed to enhance entrepreneurial cognitive development; which has implications for the entrepreneurial intent literature and game-designers.
doi:10.24251/hicss.2020.582 fatcat:oknyzp76rjac3ldlitiiuop6fi