A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Procedural Graphics Model and Behavior Generation
[chapter]
2008
Lecture Notes in Computer Science
Today's virtual worlds challenge the capacity of human creation. Trying to reproduce natural scenes, with large and complex models, involves reproducing their inherent complexity and detail. Procedural generation helps by allowing artists to create and generalize objects for highly detailed scenes. But existing procedural algorithms can not always be applied to existing applications without major changes. We introduce a new system that helps include procedural generation into existing modeling
doi:10.1007/978-3-540-69387-1_12
fatcat:w2b57dctgzfc5mtz2nagbv6pkm