TagURit

Sylvia H. Cheng, Kibum Kim, Roel Vertegaal
2011 Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11  
We present an electronic game of tag that uses proximity sensing and Lumalive displays on garments. In our game of tag, each player physically represents a location-tagged Universal Resource Indicator (URI). The URIs, one chaser and two target players, wear touchsensitive Lumalive display shirts. The goal of the game is for the chaser to capture a token displayed on one of the Lumalive shirts, by pressing a touch sensor located on the shirt. When the chaser is in close proximity to the token
more » ... yer, the token jumps to the shirt of the second closest player, making this children's game more challenging for adult players. Our system demonstrates the use of interactive e-textile displays to remove the technological barrier between contact and proximity in the real world, and the seamless representation of gaming information from the virtual world in that real world.
doi:10.1145/1979742.1979707 dblp:conf/chi/ChengKV11 fatcat:6tlfmp4d5bebbpjwco7sj4xwim