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Pattern-based texturing revisited
1999
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools. Our technique requires little redundant designer work, has low time and memory costs during rendering and provides high texture resolution. The idea is simple: a few triangular texture samples, which obey specific boundary conditions, are chosen from the desired pattern and mapped in a non-periodic fashion onto the
doi:10.1145/311535.311561
dblp:conf/siggraph/NeyretC99
fatcat:zejutxrkx5bgbdhamhzsclek6q