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Gaming Media and Social Effects
Games for Change are digital games that purport to change people's opinions, attitudes, or behaviors around specific issues. While thousands of games have been created, there is little evidence that such games do persuade or contribute to behavior change. To address this problem, address the research question: How do elements of the different models of persuasion and behavior change manifest within Games for Change? We identify and focus on three models: Information Deficit, Proceduraldoi:10.1007/978-981-4560-96-2_8 fatcat:aoa57njs3vahjhaey4vcdazr4y