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Learning a Shared Shape Space for Multimodal Garment Design
[article]
2018
arXiv
pre-print
Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and effective workflows to facilitate authoring sewing patterns customized to garment and target body shapes to achieve desired looks. Traditional workflow involves a trial-and-error procedure wherein a mannequin is draped to judge the resultant folds and the
arXiv:1806.11335v2
fatcat:dzjya3hu2nfvbph5ok7j6gik4y