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Lecture Notes in Computer Science
Automatic, full body motion generation for humanoid robots presents a formidable computational challenge. The kicking motion is one of the most important motions in a soccer game. However, at the current state the most common approaches of implementing this motion are based on key frame technique. Such solutions are inflexible and cost a lot of time to adjust robot's position. In this paper we present an approach for adaptive control of the motions. We implemented our approach in order to solvedoi:10.1007/978-3-642-16111-7_45 fatcat:2dmofjgqgbf3pjkgjxnfqthfoa