A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Adjusting virtual worlds to real world feedback limitations while using quadcopters
[article]
2018
The current development of Virtual Reality technologies are mostly focused on providing deeper immersion by improving displays and 3D audio quality. The influence of interaction and haptic feedback is often neglected. State-of-the-art technologies are still adapting gamepads and forcing the user to hold controllers that give haptic feedback by simply applying vibration. Such interaction and haptic feedback methods are therefore inducing less presence on the user. We suggest a method of
doi:10.18419/opus-9735
fatcat:u5r3o7mdj5gapdghg5sfjyukku