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Adjusting virtual worlds to real world feedback limitations while using quadcopters
The current development of Virtual Reality technologies are mostly focused on providing deeper immersion by improving displays and 3D audio quality. The influence of interaction and haptic feedback is often neglected. State-of-the-art technologies are still adapting gamepads and forcing the user to hold controllers that give haptic feedback by simply applying vibration. Such interaction and haptic feedback methods are therefore inducing less presence on the user. We suggest a method ofdoi:10.18419/opus-9735 fatcat:u5r3o7mdj5gapdghg5sfjyukku