Accustoms Gamification in Education Improves Student Motivation, Engagement and Academic Performance

2019 International journal of recent technology and engineering  
Gamification involves game-thinking and game mechanics process to encourage user motivation, engagement and influencing them to achieve problem solving. Gamification in education refers to the use of game mechanics and dynamics as a strategy to infuse ordinary activities or processes to support 21st century learning and facilitation process. Through Malaysia Ministry of Education 1BestariNet project, a virtual learning environment labelled as Frog provided by YTL Communications Sdn Bhd was
more » ... duced to support elearning in Malaysian government schools. Frog VLE combines conventional education concept with cloud computing technologies where learning and facilitation can be done ubiquitously twenty-four hours a day and seven days a week, via computing devices with Internet connection. This article describes gamification in education through Frog VLE module known as FrogPlay to infuse students motivation, engagement and academic performance
doi:10.35940/ijrte.b1062.0782s319 fatcat:rn25rbz4mjbhzdi6qkevzz3wym