A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Recent Developments in Skin Deformation for Character Animation
english
2015
Proceedings of the 10th International Conference on Computer Graphics Theory and Applications
english
Achieving realistic skin deformation efficiently is a very important task for character animation. With the development of skin deformation, the efficiency and effectiveness of character modelling and animation have been obviously enhanced. In this paper, we survey the recent literature on skin deformation according to three types of approaches: purely geometric, physics-based, and data driven. Especially we focus on the work since 2009. We review the problems they primarily tackles, the
doi:10.5220/0005272001220129
dblp:conf/grapp/BianYZ15
fatcat:hcyh5bt2rzd5bdy7gwcoozb2hm