A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2011; you can also visit the original URL.
The file type is application/pdf
.
Twinned meshes for dynamic triangulation of implicit surfaces
2007
Graphics Interface
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope of real-time rendering. This method is robust, moreover it provides interactive and quality rendering of animated or manipulated implicit surfaces. This approach is based on a double triangulation of the surface, a mechanical one and a geometric one. In the first triangulation, the vertices are the nodes of a
doi:10.1145/1268517.1268521
dblp:conf/graphicsinterface/BouthorsN07
fatcat:pvfa743uwrdbpft5c4u2jh4ahm