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Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness of the material. In the virtual environment there are three prevalent approaches to model deformation: purely geometric, physically driven, and skeleton based. This paper proposes a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. Our approach providesdoi:10.1145/1186954.1186960 dblp:conf/siggraph/PopaJS05 fatcat:j4anfclq2zfhdm5a4xgz6al2uy