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Object-space point blending and splatting
2003
Proceedings of the SIGGRAPH 2003 conference on Sketches & applications in conjunction with the 30th annual conference on Computer graphics and interactive techniques - GRAPH '03
We present a novel point-based rendering approach based on object-space point interpolation. We introduce the concept of a transformation-invariant covariance matrix of a set of points to efficiently determine splat sizes in a multiresolution hierarchy. We analyze continuous point interpolation in object-space, and define a new class of parametrized blending kernels to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on α -texture mapping and α -blending.
doi:10.1145/965401.965403
fatcat:pxp7ve6wp5acdo2h2igcylebo4