Colour Calibration of a Head Mounted Display for Colour Vision Research Using Virtual Reality

Raquel Gil Rodríguez, Florian Bayer, Matteo Toscani, Dar'ya Guarnera, Giuseppe Claudio Guarnera, Karl R. Gegenfurtner
2021 SN Computer Science  
AbstractVirtual reality (VR) technology offers vision researchers the opportunity to conduct immersive studies in simulated real-world scenes. However, an accurate colour calibration of the VR head mounted display (HMD), both in terms of luminance and chromaticity, is required to precisely control the presented stimuli. Such a calibration presents significant new challenges, for example, due to the large field of view of the HMD, or the software implementation used for scene rendering, which
more » ... ht alter the colour appearance of objects. Here, we propose a framework for calibrating an HMD using an imaging colorimeter, the I29 (Radiant Vision Systems, Redmond, WA, USA). We examine two scenarios, both with and without using a rendering software for visualisation. In addition, we present a colour constancy experiment design for VR through a gaming engine software, Unreal Engine 4. The colours of the objects of study are chosen according to the previously defined calibration. Results show a high-colour constancy performance among participants, in agreement with recent studies performed on real-world scenarios. Our studies show that our methodology allows us to control and measure the colours presented in the HMD, effectively enabling the use of VR technology for colour vision research.
doi:10.1007/s42979-021-00855-7 pmid:34778840 pmcid:PMC8551135 fatcat:xpbm66umjrdo5cxax2wxzwkut4