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Direct illumination with lazy visibility evaluation
1999
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility between luminaires and receivers, and is able to efficiently generate accurate soft shadows in scenes modeled with general bidirectional reflectance distribution functions. In most current algorithms, the form factor between a light source and receiver is computed using a stochastic ray casting approach which evaluates
doi:10.1145/311535.311551
dblp:conf/siggraph/HartDG99
fatcat:6tyapix2gvfrfm5lhjtebinola