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This paper provides an outline of genre as we currently know it, and examines the changes occurring as games become more complex. Recent research we've undertaken suggests that our perception of which games fall into which genre category is subjective and that genre hybridization continues to blur our understanding of these categories. Consequently, it is becoming increasingly difficult to categorise game play experience based on traditional genre classifications. We examine the use ofdoi:10.1145/2513002.2513023 dblp:conf/ie/McMahonWJ13 fatcat:ksy2kracrvddjpz2d3lekpaumy