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Interactive Evolution of Particle Systems for Computer Graphics and Animation
2009
IEEE Transactions on Evolutionary Computation
Interactive Evolutionary Computation (IEC) creates the intriguing possibility that a large variety of useful content can be produced quickly and easily for practical computer graphics and gaming applications. To show that IEC can produce such content, this paper applies IEC to particle system effects, which are the de facto method in computer graphics for generating fire, smoke, explosions, electricity, water, and many other special effects. While particle systems are capable of producing a
doi:10.1109/tevc.2008.2004261
fatcat:ahn76isq65gyjjzreet3slsofq