Subjective assessment of consumer video summarization

Clifton Forlines, Kadir A. Peker, Ajay Divakaran, Edward Y. Chang, Alan Hanjalic, Nicu Sebe
2006 Multimedia Content Analysis, Management, and Retrieval 2006  
The immediate availability of a vast amount of multimedia content has created a growing need for improvements in the field of content analysis and summarization. While researchers have been rapidly making contributions and improvements to the field, we must never forget that content analysis and summarization themselves are not the user's goals. Users' primary interests fall into one of two categories; they normally either want to be entertained or want to be informed (or both). Summarization
more » ... h). Summarization is therefore just another tool for improving the entertainment value or the information gathering value of the video watching experience. In this paper, we first explore the relationship between the viewer, the interface, and the summarization alborithms. Through an understanding of the user's goals and concerns, we present means for measuring the success summarization tools. Guidelines for the successful use of summarization in consumer video devices are also discussed. SPIE Conference Multimedia Content Analysis, management and Retrieval This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories, Inc.; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories, Inc. All rights reserved. ABSTRACT The immediate availability of a vast amount of multimedia content has created a growing need for improvements in the field of content analysis and summarization. While researchers have been rapidly making contributions and improvements to the field, we must never forget that content analysis and summarization themselves are not the user's goals. Users' primary interests fall into one of two categories; they normally either want to be entertained or want to be informed (or both). Summarization is therefore just another tool for improving the entertainment value or the information gathering value of the video watching experience. In this paper, we first explore the relationship between the viewer, the interface, and the summarization algorithms. Through an understanding of the user's goals and concerns, we present means for measuring the success summarization tools. Guidelines for the successful use of summarization in consumer video devices are also discussed.
doi:10.1117/12.648554 fatcat:6ermae2tbzc5bklfkpkytp3rty