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Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-ofthe-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computerdoi:10.1007/s10055-010-0177-3 fatcat:kln5qqu27nazjiqp2xvwczfbci